That is the stupidest comment I have ever read. You know these companies that make software, they have staff, they are not going to work for free because they need to pay for food, shelter, travel, fuel, health care, entertainment, education and save some up for an emergency, For themselves and often for other dependents as well. These people are good at "sequencing bits" in new original ways, when executed on a computer that will give entertainment to others. You are not paying for the bits you are paying for the work to make it. Well if you think about it you are probably more likely paying for them to work on their next project.
Standard GNU methods of making profit doesn't work too well with games. 1. You are not going to charge for consulting. If the game needs a consultant they wont play it. 2. If you are not going to charge for support. They just won't pay for it. 3. You could sell add ons. However you need to be careful as those add ons may break the GNU. 4. You package the game on a piece of hardware. Which may work... However after they get the source there will be a PC version soon and they will no longer need your hardware.
Sorry but the GNU model doesn't lead itself for a market of developers. if all software was GNU then Programming will be strictly a part-time/hobby thing and quality will go down the toilet because in order to make money they will need other full time jobs with a different discipline and less people willing to study computer science.
Exactly. Its disturbing how many pirates only listen to the parts of OSS that they want to hear and ignore the parts they don't. Interestingly enough, the parts they always want to listen to is "free" and the parts they always want to ignore is "money."
Stealing is taking anything to which you are not legally entitled. Piracy is just another form of theft. And before some moronic blow hard jumps in like a three year old child trying to correct an adult, there are many different types of theft in most law aro
Ah, ok, so "copyright infringement" and refusing to pay when you owe the money required to pay, breaking EULAs and service agreements and such is now "broken business model."
"I don't want to pay for things that require money to make" is just defying a "broken business model."
First off, not all linux applications need to follow the GNU. You can distribute a linux application with any license you please -- it may hinder repository access with particular distributions, but there's nothing stopping you from creating your own application manager, putting THAT in the repository, and then using that to distribute your games. Just saying.
Second, freemium is how it's all going to be in a decade full stop. You might as well get on that wagon now. And GNOME and KDE are almost to the point where Grandma can be trained to use it just as easily as Windows, which is the benchmark I tend to use when I consider the emerging market for a particular operating system. So, I expect that in another decade, there'll be a fair whack of linux machines with a fair whack of non-nerd users.
Finally, why you'd write anything in any language you can't cross-compile without great expense or redevelopment I just don't understand.
if u see software as a "tool" then gnu says: take a tool from our pool; if u modify it aÃr make a new tool, blease give back, so that we prospere.
this works for compilers, codecs, math software, editors, kernels and such. actually it works in all situations where "knowledge" is accumualting.
it may not work for the games themselves, but for the tools to make games with, it works.
Well if you think about it you are probably more likely paying for them to work on their next project.
Yes, if you think about it. In fact, even if you don't think about it, that's STILL what you're really paying them for. In fact, every single dollar that goes towards making the next game comes directly from customers giving money to the publisher.
The problem is, if the people actually MAKING the game successfully promote this angle, then pretty soon the people PUBLISHING the game have to get a job making french fries or something. And they don't want that, no they don't.
GNU can work with online games like Diablo III is expected to be. People will pay to access the server. The fact that unofficial servers can be used is not really a problem if the official server is well maintained. There are many games where the official server is more popular than the free alternatives. Also keep in mind that GNU code doesn't mean that the graphics, sounds, levels etc... are free. Take Quake3 for example : the code is GPL but if you want to play the original game, you still need the origina
Veni, Vidi, VISA:
I came, I saw, I did a little shopping.
Yeah but does it work on Linux? (Score:-1, Troll)
Didn't think so, therefore I'm not interested. Linux defines who I am.
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If refusing to pay for a sequence of bits is considered cheap, then yes, by all means, call me cheap.
Re:Yeah but does it work on Linux? (Score:5, Insightful)
You know these companies that make software, they have staff, they are not going to work for free because they need to pay for food, shelter, travel, fuel, health care, entertainment, education and save some up for an emergency, For themselves and often for other dependents as well. These people are good at "sequencing bits" in new original ways, when executed on a computer that will give entertainment to others. You are not paying for the bits you are paying for the work to make it. Well if you think about it you are probably more likely paying for them to work on their next project.
Standard GNU methods of making profit doesn't work too well with games.
1. You are not going to charge for consulting. If the game needs a consultant they wont play it.
2. If you are not going to charge for support. They just won't pay for it.
3. You could sell add ons. However you need to be careful as those add ons may break the GNU.
4. You package the game on a piece of hardware. Which may work... However after they get the source there will be a PC version soon and they will no longer need your hardware.
Sorry but the GNU model doesn't lead itself for a market of developers. if all software was GNU then Programming will be strictly a part-time/hobby thing and quality will go down the toilet because in order to make money they will need other full time jobs with a different discipline and less people willing to study computer science.
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Exactly. Its disturbing how many pirates only listen to the parts of OSS that they want to hear and ignore the parts they don't. Interestingly enough, the parts they always want to listen to is "free" and the parts they always want to ignore is "money."
Stealing is taking anything to which you are not legally entitled. Piracy is just another form of theft. And before some moronic blow hard jumps in like a three year old child trying to correct an adult, there are many different types of theft in most law aro
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They will rationalize anything so as to justify their criminal activity.
Well...yes. They're "pirates". Why would you expect anything different?
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But don't steal. If it's not yours, hands OFF!
It's no one else's responsibility to make your poor business model work. Using language like "steal" where it's not appropriate just makes you look foolish. [scribd.com]
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Ah, ok, so "copyright infringement" and refusing to pay when you owe the money required to pay, breaking EULAs and service agreements and such is now "broken business model."
"I don't want to pay for things that require money to make" is just defying a "broken business model."
Re:Yeah but does it work on Linux? (Score:5, Informative)
First off, not all linux applications need to follow the GNU. You can distribute a linux application with any license you please -- it may hinder repository access with particular distributions, but there's nothing stopping you from creating your own application manager, putting THAT in the repository, and then using that to distribute your games. Just saying.
Second, freemium is how it's all going to be in a decade full stop. You might as well get on that wagon now. And GNOME and KDE are almost to the point where Grandma can be trained to use it just as easily as Windows, which is the benchmark I tend to use when I consider the emerging market for a particular operating system. So, I expect that in another decade, there'll be a fair whack of linux machines with a fair whack of non-nerd users.
Finally, why you'd write anything in any language you can't cross-compile without great expense or redevelopment I just don't understand.
gnu works for "tools" (Score:-1)
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Well if you think about it you are probably more likely paying for them to work on their next project.
Yes, if you think about it. In fact, even if you don't think about it, that's STILL what you're really paying them for. In fact, every single dollar that goes towards making the next game comes directly from customers giving money to the publisher.
The problem is, if the people actually MAKING the game successfully promote this angle, then pretty soon the people PUBLISHING the game have to get a job making french fries or something. And they don't want that, no they don't.
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GNU can work with online games like Diablo III is expected to be.
People will pay to access the server. The fact that unofficial servers can be used is not really a problem if the official server is well maintained. There are many games where the official server is more popular than the free alternatives.
Also keep in mind that GNU code doesn't mean that the graphics, sounds, levels etc... are free. Take Quake3 for example : the code is GPL but if you want to play the original game, you still need the origina